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I am game developer and tech enthusiast from Spain. I am passionate about gaming, free and open source software, and anything Linux related. Not all my hobbies are about computers, as I also enjoy reading fantasy books and preparing fancy coffees.
I am concerned about my digital and carbon footprints, so I have been making changes in my lifestyle to reduce them. I have begun self-hosting my own cloud in a low consuming sever at home, and I am slowly replacing my devices with more repairable ones.
This website is not just my portfolio, actually. In the future I plan to also use it as a blog to write about other stuff not related to game development.
I mainly work as a gameplay programmer, but I also have experience designing AI behaviours and implementing engine tools for designers and artists. I have mostly used Unity3D in the past, but I am in the process of learning Godot continue my game making journey.
These are the most recent projects I have worked on. Click on them to navigate to their dedicated blog entry and learn more.
A single-player battle royale game for smartphones where players compete against enemies that behave realistically thanks to their AI built using behaviour trees.
A tower defense game for smartphones where players must summon and merge heroes to fight invading waves of goblins. For this title I created custom level editor for my team.
These are some titles that are not that recent, but are quite cool and I want to share them anyway.
A puzzle game for smartphones where players must stack colored buttons to create a path to let yarn balls fall and be knitted at the bottom of the screen.
Collect as much money as possible before the time is up by getting beer crates to the different bars in town and by recycling empty bottles.
You can get a copy of my resume by clicking the button below: