Spin & Blast

game unity3d

A promotional screenshot for <i>Spin & Blast</i>, showing a board full of shapes and other game elements. There is some overlayed text describing the gameA promotional screenshot for <i>Spin & Blast</i>, showing a board full of shapes and other game elements. There is some overlayed text describing the gameA promotional screenshot for <i>Spin & Blast</i>, showing a board full of shapes and other game elements. There is some overlayed text describing the game
Promotional screenshots of Spin & Blast

About this game

This is a match-3 game where players link together similar shapes by tap and holding one of them. The objective is to collect specific shapes before running out of moves. The twist here is that the board can be rotated by pressing a button on the screen to create new gameplay oportunities using gravity and physics.

Spin & Blast is heavily inspired by Tumble Time, a game that became very popular when my team was assigned this project. Nonetheless, my team and I added some new mechanics to stand out from the original, like the egg: an item that can link to any shape and requires multiple matches to crack open. Once it does, it might contain other items or shapes inside it.

Since the play area can rotate and the different shapes constantly move around due to physics, I had to implement a breadth-first search algorithm that updates over time in order to create the link system, to ensure only the closest shapes to the one the player touched remain selected.

PeerTube Gameplay of "Spin & Blast"