Tag: unity3d
Let's Survive
A single-player battle royale game for smartphones where players compete against enemies that behave realistically thanks to their AI built using behaviour trees.
Fortress Heroes
A tower defense game for smartphones where players must summon and merge heroes to fight invading waves of goblins. For this title I created custom level editor for my team.
Vision Cones for Unity3D
A collection of tools to display vision cones in Unity3D, using only the resources the engine provides and some math.
Goblin Wars
A tower defense video game for smartphones where players must defend their castle from invading waves of goblins by placing defense buildings in the play area.
Brick Jam 3D
A puzzle game for smartphones where players must disassemble construction blocks. For this title I developed a level editor for the designers to use.
Knit Together
A puzzle game for smartphones where players must stack colored buttons to create a path to let yarn balls fall and be knitted at the bottom of the screen.
Spin & Blast
A match-3 game for smartphones where players can rotate the board to move the shapes around to create new links.
App Merge
A game for smartphones where players must fulfill orders by merging various items and using apps to discover new ones.
Excelente Servicio
A Tetris inspired arcade game with a tasty twist: The objective here is to fill in the food trays to complete orders in a restaurant.
All In Words
A title that mixes Poker with Scrabble, where the objective is beat your opponent by playing hands that score better.
Sudoku Paths
A puzzle game where players must draw a path in a grid where each tile needs to be selected in the correct order.
Delivery On Time
Collect as much money as possible before the time is up by getting beer crates to the different bars in town and recycling empty bottles.
Kolumno
Kolumno is an elegant and challenging game where the player must time its actions precisely.
Roots of Life
This is a video game I developed as my bachelor's thesis, showcasing a third person character and camera sytems. I built these from scratch as I wanted to discuss their implementation on my thesis.