My Resume

Download my resume

You can get a copy of my resume by clicking the button below:

A screenshot of my resume.
A screenshot of my resume.
Download

Or just stay here

If you would rather just read it here, keep scrolling to find more about my professional career and my education. Remember you can also check all the Games and Tools I worked on in their respective pages, as some of them won't be listed here.

Professional Experience

Unity3D Game Developer

Voodoo (Germany, France)2022 - 2025

I joined Voodoo as a Unity3D developer for RitmoGames, a Berlin based external studio where I worked on a series of hybrid-casual puzzle games for smartphone devices. After two years working there, I moved to OOO Studio, an internal studio where I focused on making mid-core games instead.

Beer Jam Winner Games

Cervezas San Miguel (MAHOU, S.A.) (Spain)2022 - 2023

For two consecutive years, in the 2022 and 2023 editions of the Beer Jam By San Miguel, the games my team submitted became first place winners, so we continued the development of these titles together with the company organising game jam. Delivery on Time was launched for desktop platforms and web browsers in 2022. The following year Excelente Servicio was also ported to smartphones and to a custom made arcade cabinet.

Relevant projects during this period of time:

Java Research Developer

Immense Simulations (Spain)2020 - 2022

While working at Immense I created tools for a traffic simulation engine, some of which apply to game development. For example, I wrote a custom Behaviour Tree implementation in Java, following the builder and fluid patterns. In addition, studied and maintained efficient path finding algorithms like Bidirectional Dijkstra and A*.

IT Specialist

IBM Benelux (The Netherlands)2019 - 2020

At IBM I learnt how to participate in professional development workflows: I became a certifided SCRUM Master and I learnt how to maintain a codebase and collaborate with other developers using Git. On top of that, I was introduced to the basics of web and blockchain development and I became familiar with UNIX based operating systems.

Game Developer Intern

DevilishGames (Spain)2018

During my time at DevilishGames I participated in the making of Kolumno as lead developer, designer and artist. Furthermore, I had the chance to QA test Path to Mnemosyne.

Relevant projects during this period of time:

My Skills

  • Unity3D
  • C#
  • Godot
  • Git
  • Mobile
  • UX

Languages

  • Spanish (Native)
  • English (Cambrdige English First B2)

Certificates

  • Bachelor's Degree in Video Game Design and Development (BSc)
  • Certified Scrum Master (PSM1)

Education

Video Game Design & Development B.C.S

University Jaime I (Spain)2014 - 2018

During my attendance at University Jaime I I was introduced to coding, from the very basics up to writing complex algorithms and AI behaviours. I was taught Unity3D primarly for game development. In addition to that, I learnt the basics of 2D illustration with Photoshop, 3D modelling using Blender and UX design. For my thesis I wrote custom 3D character and camera controllers for a platformer game.

Relevant projects during this period of time:

Game Design

Hanzehogeschool (The Netherlands)2018

While attending the Game Design course I participated, with some other students, in the development of a serious game aimed at improving the bond between family members. I was introduced to the AGILE methodology, which our team to applied to our game. We organised the development following an iterative process using SCRUM, and we performed a series of focus group testing to evaluate the effectiveness of the title.

Relevant projects during this period of time: