Professional Experience
Unity3D Game Developer
I joined Voodoo as a Unity3D developer for RitmoGames, a Berlin based external studio where I worked on a series of hybrid-casual puzzle games for smartphone devices. After two years working there, I moved to OOO Studio, an internal studio where I focused on making mid-core games instead.
Relevant projects during this period of time:
Beer Jam Winner Games
For two consecutive years, in the 2022 and 2023 editions of the Beer Jam By San Miguel, the games my team submitted became first place winners, so we continued the development of these titles together with the company organising game jam. Delivery on Time was launched for desktop platforms and web browsers in 2022. The following year Excelente Servicio was also ported to smartphones and to a custom made arcade cabinet.
Relevant projects during this period of time:
Java Research Developer
While working at Immense I created tools for a traffic simulation engine, some of which apply to game development. For example, I wrote a custom Behaviour Tree implementation in Java, following the builder and fluid patterns. In addition, studied and maintained efficient path finding algorithms like Bidirectional Dijkstra and A*.
IT Specialist
At IBM I learnt how to participate in professional development workflows: I became a certifided SCRUM Master and I learnt how to maintain a codebase and collaborate with other developers using Git. On top of that, I was introduced to the basics of web and blockchain development and I became familiar with UNIX based operating systems.
Game Developer Intern
During my time at DevilishGames I participated in the making of Kolumno as lead developer, designer and artist. Furthermore, I had the chance to QA test Path to Mnemosyne.